Apex Charge Rifal Have to Break Shiepd First and Shoot Again for Healrh Bar

Legacy Update Patch Notes

We're going beyond Battle Royale with Arenas, introducing Valkyrie, every bit well every bit new Arenas maps, an Olympus map update, and more than.

Devstream

Take a deep swoop with the devs into the Legacy update. We're going beyond Battle Royale with Arenas, introducing a new Fable (Valkyrie), too as new Arenas maps, an Olympus map update, and much more than. Click the video downwardly below to watch.

New for Apex Legends: Legacy

Arenas

The Games are going clandestine with the introduction of a new permanent mode: Arenas. Fully reassembled and unimpressed with the glitz and glamor of the Apex Games, one-time Apex Predator Ash is taking the competition back to its roots. A purer form of gainsay.

The rules are simple: 3-versus-three. Eliminate your enemies to win the round. Nowhere to run, nowhere to hide. You lot win, or you dice.

Arenas features a new prepare of custom maps, tailor-fabricated for shut-quarters combat (with more than to come in the future). Squads start each round in a spawn room, where they tin become weapons, gear, and abilities, and arrange their loadout as their strategy changes. The get-go team to win iii rounds with at least a two-point pb will be crowned the victor—unless they battle to a four-iv tie. Then they'll take the laurels of participating in Ash's favorite part of the game: Sudden Death.

For more on Arenas, check out the blog for a full deep dive into the new way.

Party Crasher

Short version, Mirage took the voyage on a joyride and it didn't go as planned.

Party Crasher is ane of two heady custom arenas where y'all'll be able to show off your skills. This arena takes place in a ritzy, downtown plaza where players can choose to engage on the crashed Mirage Voyage, or the opulent two story buildings that make upward the downtown. Stay vigilant, every bit this map hosts a diverseness of engagement distances—both close quarters and long distance.

Phase Runner

The Phase Runner on Olympus is unique, but information technology wasn't the first of its kind.

Phase Runner is the second of our custom arenas, and our largest. You'll fight in a hidden, experimental zone at the top of a mountain where a epitome stage runner is ready for use. This map gives you a lot of space to maneuver, so exist sure to be on the lookout man for those who prefer to be patient and accept y'all out from afar. Sound tactics and clear communication are what you'll need to come up out on top as you lot fight through the construction site or virtually the stage runner leave.

In addition to the two new maps, other areas from our three BR maps will be thrown into a bi-weekly rotation, giving y'all v maps total for Arenas. At the start y'all'll get Artillery from Kings Canyon, Thermal Station from Globe'south Edge, and Golden Gardens from Olympus.

Valkyrie

Kairi Imahara, the daughter of Apex Predator Viper, salvaged the remains of her father's Northstar Titan years after his decease. With Rampart's help, she fashioned it into a sleek new jetpack that honors her family's legacy. Now, she's entered the Games nether the proper name VALKYRIE.

Passive: VTOL Jets

Use your jetpack to reposition or attain high places. Yous have limited fuel and cannot utilise weapons while flying.

Tactical: Missile Swarm

Burn down a swarm of mini-rockets which damage and disorient the enemy.

Ultimate: Skyward dive

Have to the skies to reposition a long distance across the map. Your squadmates can join in.

Class: Recon

Scanning Survey Beacons reveals the next circle'southward location.

Bocek

The new Bocek (pronounced bow-check) compound bow is a precision marksman weapon that rewards a skilled and confident hand. Holding downward fire will draw the bow over a curt time, increasing the ability of the shot, with maximum power giving optimal harm and projectile speed. Repeatedly firing the Bocek right every bit it reaches max power provides the best sustained damage.

The Bocek uses a new ammo type, Arrows, which are unique to this weapon. Arrows are more rare on the battlefield, just fired arrows will stick into surfaces and remain in the globe for players to pick support and reuse. The 1x hcog classic, 1x holosight, 2x hcog, 1x-2x variable, and 3x hcog optics can all be equipped. The Bocek can too exist farther modified with the two new hop-ups entering the game, Shatter Caps and Deadeye'southward Tempo; it can even equip both hop-ups simultaneously!

Olympus - The Lost Fleet Update

A fleet of mysterious ships have fabricated their fashion to Olympus and brought with them an otherworldly, parasitic establish that has begun to accept root forth the surface. The pb ship, The Icarus, has docked with the metropolis and changed the mural for good. Fight through the claustrophobic halls of the ghost send, search corpses for a mysterious fundamental card, and walk abroad as the terminal team standing.

Read our latest map update blog to get a detailed wait at what's changed on Olympus.

To allow everyone to see the latest map update, Olympus will be the only map in rotation for the starting time week of the new season.

Starter Kit and Loot Changes

  • Players will now start a match with a "Starter Kit" consisting of a Level one EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
  • Nosotros've removed Level 1 Helmets and Knockdown Shields from the boodle puddle.
  • Spawn chances for Level 1 EVO Shields in the loot puddle accept been significantly reduced.
  • Along with the lowered or removed spawn chances for these items, we've rebalanced the loot puddle such that college-level versions of these items will announced nearly the aforementioned as they do now, but other item types volition appear more ofttimes (weapons, ordinance, health, ammo, etc.)

Dev annotation
We've wanted to take a cleft at improving the loot game for a while, with our design goals being to make picking up loot feel more impactful to the game, and to thin out our boodle a bit in general, since we're always adding new items to the pool. The recent Locked & Loaded takeover style helped usa field-exam some of the changes we're looking to make moving forward: sure pieces of loot, and low-tier loot types specifically, are beingness put on notice.

We're removing Level i Helmets and Knockdown Shields from the ground loot because these seemed like the least heady, least meaningful equipment pickups we had. Their ability is practically invisible, and so they don't actually feel like a character improvement in the way that things similar, say, a Backpack feels (getting those extra slots feels SO chunky!).

We're keeping Level 1 EVO Shields in the loot pool (albeit at a lower spawn chance) in addition to adding them to your starter kit because having them sprinkled effectually is all the same important for "shield-swapping" shenanigans.

Finally, granting these pieces of gear from the commencement of the game is also intended to better the "hot drop" state of affairs: having more health, some headshot damage reduction, and a fiddling knockdown protection can assist give players some more than time to react to a chaotic hot drib than before.

Be on the lookout for more loot changes in the time to come! This volition be an ongoing project.

Emotes

Introducing Emotes! Every Fable volition have one emote unlocked at launch and additional emotes can exist obtained through Noon packs or by crafting them. Equip your emotes to the emote wheel and flex away! It's great fun to bear witness off to your squadmates in the starting room of Arenas, and of grade you accept to use them on the Winner'south podium.

At present, since emotes kick your camera back to a tertiary-person view, we know some folks are already thinking nearly corner peeking. Competitive integrity is even so paramount, so enemies that your character couldn't come across in commencement-person view will not exist shown while you are in third person.

This video shows the "Anti-Peek" feature working on the purple Dummie behind the rock. Without it, Pathfinder would be able to use the third person camera to gain noesis that he shouldn't have. All emotes have Anti-Peek enabled and there is no way to disable it.

Boxing Pass

Unlock the premium Legacy Battle Pass and level it up to unlock new skins similar Rampart'due south Crafty Kitsune at Premium Level 25 and Wraith's Demon'due south Whisper at Premium Level 50.

Legend Updates

Low Profile Characters

  • Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.

Dev Note

After our successful experiment with Wraith's hitboxes, we are now confident that we can solve remainder issues betwixt smaller and larger Legends through changes to their kits and hitboxes. It is finally time for Low Profile to go the fashion of the dodo. (Sorry dodos.)

Lifeline

  • Combat Revive: No longer deploys a shield. Can now revive two players at the same time. Can at present cancel active revives in progress to let your teammate to defend themselves with their knockdown shield.
  • D.O.C. Heal Drone: Heal rate increased from 5hp per 2d to 8hp per second. Deployment fourth dimension earlier healing begins reduced past roughly 33%.
  • Care Package: Cooldown reduced from 6 minutes to 5 minutes. At present guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team's electric current gear when the Package arrives.

Dev Note

Lifeline'south kit was not in a particularly healthy place. The Passive shield was extremely strong to the point of frustration, while her Tactical and Ultimate seemed like they were becoming more and more obsolete. These changes are aimed to redistribute this big ability differential between all of her abilities, making D.O.C. and Care Package more powerful and effective, while tamping downwardly on the highly binary and situational Combat Revive.

Octane

  • Stim: Reduced cooldown between stims from 4s to 1s. Increased health cost from 12hp to 20hp.
  • Increased bullet spread while in the air and shooting from the depression Launch Pad trajectory.

Dev Annotation

Octane continues to perform really well after the latest changes. Too well? We still love the frequency of the Bound Pad, just we'd like to make using Stim something Octane thinks almost doing at the right time, instead of always slamming information technology by default.

Loba

  • Burglar's Best Friend: Can at present run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating.
  • Fixed a lot of bugs that caused bracelet tosses to fail.
  • Black Market Boutique: Increased cooldown from 90s to 120s.

Horizon

  • Gravity Elevator: Reduced lift speed past xxx%. Reduced side-to-side acceleration. Limited the time yous tin can sit down at the pinnacle of Gravity Lift to two seconds. Increased cooldown from 15s to 20s.
  • Horizon'due south abilities will now get zapped by Wattson pylons.

Dev Annotation

Horizon is powerful and popular, merely that's not why we're making these changes. Nosotros believe that mistakes in Noon Legends should be punishable, and when Horizon could only get herself out of bad positioning while popping a whole battery, this but wasn't true. These changes have two goals: 1) make information technology much more possible for enemies to shoot Horizon as she sits in her gravity lift and 2) brand gravity lift less of an impromptu sniper belfry.

Fuse

  • Knuckle Cluster: Fuse now has 2 stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.

Dev Annotation

More help is coming, merely nosotros desire to be very careful how we buff him and so that he doesn't simply go the Legend that kills you with his abilities.

Bangalore

  • Smoke Launcher: Thickened Bangalore'south smoke.

Dev Note

Final patch we optimized Bangalore'south smoke particles and inadvertently thinned them out. This aims to get her back to the original visuals while keeping the optimizations.

Bloodhound

  • No longer receives assists from Eye of the Allfather.

Dev Note

Bloodhound's browse is stiff, but the goal of this change in particular is to reconsider assists and their implications for Ranked Points. There'south plenty intrinsic value in sonar scans, and it'due south a slippery slope to consider crediting assists for other non-damaging abilities. Crypto will remain an exception. The active nature of Crypto's drone scan is notably different from the passive selection with Bloodhound. This should encourage Bloodhound players to deed on the data they become from the scan, to eliminate instances where they might endeavour to snag a quick assist without committing to a fight in the same way Crypto has to.

Crypto

  • Crypto'south drone can now scan and open care packages.
  • Can no longer utilize his drone to "hijack" a respawn buoy that's already in utilise.

Weapons Updates

Marksman Weapon Category

The G7 Scout and the thirty-thirty are currently in the Assault Rifle weapons category, only they are a bit strange in that category due to their firing fashion and some of their treatment values. Similarly, the Triple Accept felt a little out of identify in the Sniper category.

With the introduction of the Bocek bow, we felt it was a good fourth dimension to introduce a new weapons category, Marksman Weapons, which will include the G7, xxx-30, Triple Take, and Bocek. Weapons in this category are precision weapons that are most effective upward to medium-long range, and are the sort of in-betweens of Attack Rifles and Snipers. This allows us to begin moving the settings of these weapons towards more consistent value for the class, and brand the settings of ARs and Snipers more consistent with less outliers.

For starters, we are increasing the movement speed while aiming downwards sights for marksman weapons; They were at sniper speeds, and will at present be between sniper and AR speeds. Additionally, we take done some targeted normalization of hipfire spread amounts.

Supply Drib Rotation

This season, we're taking the Peacekeeper out of the supply driblet and putting the Triple Take in its place. Of grade, with any supply drib change, these weapons will accept their stats updated. See how each weapon changes down below.

Crate Weapon Drop Rates:
Since nosotros are exchanging a shotgun with a marksman weapon, now was a good fourth dimension to rebalance the drop rates of crate weapons. The Kraber will spawn less ofttimes in the early on game and more often in the mid game to better adapt its power. The Triple Take will be the most mutual early game crate weapon, with the Prowler beingness the near prominent late game crate weapon.

Fully Kitted Rotation

  • Added: Wingman, Bocek, R99, Hemlock, and Sentry
  • Removed: R301, thirty-30 Repeater, Mozambique, Longbow DMR, and Spitfire

Hop Ups

  • Shatter Caps - Fire select to toggle betwixt standard mode and shatter way. In shatter mode, rounds dissever into a blast pattern on firing. This hop up will exist equipable to the xxx-30 Repeater and the Bocek.
  • Deadeye's Tempo - Firing at the perfect moment increases fire charge per unit. This can currently be attached to the Spotter and the Bocek.
  • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for now, and won't be available.

Assault Rifles

  • Reducing the headshot multiplier for all assault rifles from two.0 to 1.75

Dev Notation

This was already the case for the Hemlok, so the affected guns are the R301, Flatline, and Havoc.

Peacekeeper

  • It comes with the Precision Choke by default, which tin exist toggled off
  • Pellet impairment reduced from x to 9
  • Rechamber time increased from 0.nine seconds to 1.1 seconds
  • Reload times increased (regular from 2.45 to 2.v, empty from 3.35 to iii.five)
  • Pellet spread increased in general, and spread when charged increased for all accuse levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
  • Quickly loses accuse later leaving ADS

Dev Note

Since the Peacekeeper is coming out of the crate, nosotros are bringing many of the stats back in line with their previous values. We are also reducing its damage potential and bringing in the effective range a scrap since the Precision Choke is always available now.

Triple Take

  • As a crate weapon, it volition come with a 9 ammo clip and 63 reserve ammo
  • Burn rate increased from 1.2 to 1.3
  • Time to full charge reduced from 1.1 seconds to one second
  • Retains charge briefly after leaving ADS
  • Move-speed while aiming down sights has been increased to lucifer other marksman weapons -- faster than snipers, slower than ARs
  • Increased spread while airborne and aiming down sights

Havoc

  • Increased recoil controllability early on in the design

Dev Note

This should assist make up for the reduced headshot multiplier and make it a flake more than usable in mid-range fights.

Spitfire

  • Reduced recoil controllability early in the pattern

Dev Note
The Spitfire is also strong at the moment, boasting good damage output with low recoil. Making it a bit harder to control early on in the pattern should give more time for opponents to fight confronting it. That said, nosotros're prepared to make more changes to the Spitfire if information technology remains too powerful.

xxx-30 Repeater

  • Increased leg impairment multiplier from 0.75 to 0.85
  • Move-speed while aiming downwards sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs

Dev Notation

The 30-30 could use some love, so we're bringing upward the amount of leg impairment it does.  This should get in a bit more consistent without raising its high "best example" impairment potential.

G7 Scout

  • Move-speed while aiming downwardly sights has been increased to friction match other marksman weapons -- faster than snipers, slower than ARs
  • Increased hipfire spread size (reduced accurateness) to be more in line with other marksman weapons

Dev Notation

The 30-xxx Repeater and the Bocek Compound Bow take more authentic hipfire than the baseline marksman weapon values, so the G7 Spotter will be less authentic in hipfire than these other weapons.

Longbow

  • Increased headshot multiplier from 2.0 to ii.fifteen

Wingman

  • Increased headshot multiplier from ii.0 to two.15

Dev Note

As we've done before when the Skullpiercer is out of the loot pool, we're giving the Longbow and Wingman a compensatory buff.

Mozambique

  • Increased magazine capacity from iv to 6
  • Moved the lower ii pellets inwards in the boom blueprint

Dev Notation

This brings upwards the baseline power level so "only" finding a Mozambique early on in the match gives you more of a fighting run a risk, and makes up for the removal of Hammerpoints.

P2020

  • Increased bullet damage from 15 to 18
  • Lowered burn rate from 8.v to 6.25

Dev Notation

Similar to the Mozambique, we want to bring up the P2020's baseline power level a chip. Virtually players couldn't have advantage of the fast fire rate, and so bringing that down while increasing the impairment should help players win more than early fights with the P2020.

Arc Stars

  • Aim and movement slow removed from the initial stick.

Dev Note

Sticking someone should experience rewarding, considering it'south a rare occurrence that'due south difficult to pull off. While an argument tin can exist made that getting stuck should exist a personal capital punishment, the inability to at least relocate and spare teammates from the follow-up explosion makes information technology hard to counter against a coordinated squad. This alter should assistance mitigate that without stripping away the satisfaction of hitting a dainty stick.

Quality of Life

  • Badges are at present sorted by categories and tin can be filtered by "all" or "unlocked only". This suggestion came directly from players. Give thanks you! It's so much better!
  • When looting death boxes, players can at present see health bars for everyone on the team.
  • Challenges can now exist "favorited" past going into the challenges carte and correct clicking a claiming. That Challenge will then be added to a new favorites tab that volition appear in the lobby and in the lucifer'southward map screen.
  • Pressing and Holding F2 while in-game will bring upward the ability clarification folio for your character. This is only available on PC.
  • Players tin now request amend equipment by going into their inventory and pinging a piece of equipment.
  • Your first Challenge Reroll of the twenty-four hours is at present gratuitous.
  • Rerolling your challenges will allow yous to choose from either BR-focused challenges or Arenas-focused ones.
  • Holo Sprays, Quips, and Emotes, tin can be favorited. These will exist used whenever the player is prompted to do a random emote.
  • Club Invites v2: Yous tin at present include what y'all want to play when you transport your clubmates a party invite via the Club tab. Select equally many order mates every bit you lot want to send the invite to at once via the member list.
  • Ranked: Fixed border cases where an carelessness penalty would be incorrectly applied due to server errors.
  • Flying path adjustments: Removing border dropship flight paths to prevent matches where large portions of the map receive little to no traffic. These screenshots show a before/afterward comparison of possible flight paths on Kings Canyon.

Band Update

We're continuing work from the Fight Dark update to improve match pacing towards the finish of the game. Nosotros're slowing down the closing speed of the late game Rings to allow you more fourth dimension to fight and maneuver your way into the Ring. Nosotros're also reducing the "waiting" time before Rings 4 and six first to close.

  • Ring 4 pre-shrink time reduced from 2:00 to 1:45
  • Ring 4 shrink speed reduced from 33 second shut time to 40 seconds
  • Ring v shrink speed reduced from twenty second close time to 40 seconds
  • Band 6 pre-shrink fourth dimension reduced from 1:thirty to 1:00
  • Ring vi shrink speed reduced from one:40 close time to 2:00

Bug Fixes

Bloodhound

  • Fixed an issue with the Tactical UI not showing while in Bloodhound'due south Ultimate.

Pathfinder

  • Gas Traps and Jump Pads will no longer float into the sky when placed next to a zipline.

Wraith

  • Slight wall bumps no longer inadvertently cancel Wraith's tactical.

Mirage

  • Decoys no longer die after a tick of thermite impairment.

Octane

  • Ordinances volition no longer get stuck and disappear when being bounced off of Jump Pads.
  • Death Totems volition no longer bounciness when a Spring Pad is placed under it.
  • Players will no longer have weapons drawn if they are knocked as they enter the Fight Night ring via a Jump Pad.
  • Updated Octane's Helicopter emote to correctly remove his leg for which he is using it to do said helicoptering.

Wattson

  • Fixed the "Extend" prompt for Watson's fences non actualization in certain situations.
  • Haute Drop skin will no longer block view when reloading the Scout.

Loba

  • Fixed more areas where Loba'due south Bracelet fails.
  • Red Handed peel on consoles will at present properly animate.

Rampart

  • Mobile Respawn Beacon at present has proper standoff with Amped Comprehend.
  • Jumping on and off a damaged Shiela will no longer transfer the flame effect to your weapon.

Horizon

  • Players volition no longer have weapons drawn if they are knocked as they enter the fight night ring via a Gravity Elevator.
  • 1x holo sight volition no longer block view when using certain skins.
  • Fixed an issue with NEWT not getting refunded if it immediately dies due to a bad spot.

Fuse

  • 1x holo sight volition no longer cake view when using sure skins.

Flatline

  • Part of the iron sight was beingness displayed over the whole weapon.

Prowler

  • Supply Drib Prowler tin now toggle burn modes.

Sentinel

  • Moved tool tips to not overlap hop upwardly icons.
  • Fixed a graphical issue when swapping to Sentinel.

Misc.

  • Fixed a carte outcome with the advanced look options being hidden.
  • Survey beacons will now announced on the map when teammates are respawned.

5/11/21 Update

ten:00 am PT Server + Customer Patch:

  • Stock-still an fault that was preventing players from logging in ("Assortment index 1 is out of range")
  • Arenas matches will now terminate if there are no players left on the enemy team
  • Arenas should now rails "time survived" more consistently
  • Arenas should no longer display the "Apex Legends" screen transition with incorrect textures sometimes
  • Fixed low particular role player models in the lobby. Adieu derpy blob Legends, you will be missed
  • Valkyrie's passive no longer highlights players that are not live and/or in spectator mode
  • Bloodhound will no longer be able to run into tracking markers for Valkyrie while she's using her jet pack. This is a temporary measure out done to improve stability—we'll wait to restore this in a future patch
  • Addressed an mistake with the Stats page which was triggered by switching back and forth betwixt Arenas stats and Boxing Royale stats
  • Valkyrie bundle promo prototype now properly directs players to the in-game store
  • General stability improvements

Belatedly Afternoon PT Playlist Update:

  • Spitfire adjustments:
    • Per bullet harm decreased from 19 > 18
    • Regal/Aureate magazine size reduced from 55 > l
  • Bocek adjustments:
    • Max charge body shot impairment decreased from 70 > 60
    • Accuse upwards fourth dimension increased from 0.54 > 0.56
    • Deadeye's Tempo charge up time increased from 0.32 > 0.38
    • Stack size decreased from 16 > 14, inventory slot count decreased from 48 > 28

5/24/21 Update

10:00 am PT Server + Client Patch:

  • Restored deadening effect when players run into Wattson's fences
  • Valkyrie changes:
    • Added a short input delay after using Valkyrie's ult to prevent players from accidentally activating—then immediately canceling—their ult past accident
    • Fixed an exploit that allow players record stats in the firing range while using Valkyrie
    • Stock-still an border case that allowed her ult to exist activated soon afterwards using a leap pad
  • Arenas changes:
    • Penalties for abandoning games have been added to Arenas. This is similar to the abandon penalty applied in Ranked BR games. Yous only become the penalty if you lot were in a full squad when you left (this doesn't apply if you were partied with the leaver—y'all'll nevertheless go penalized in that example). This update will activate a warning for players who are near to go out a game in-progress. The associated penalties will follow presently after.
    • Fixed an exploit that immune users to unlock upgrades without having enough materials to do so
    • Hop-up Upgrades for the Bocek bow are at present every bit follows: Level 2: Shattercaps. Level three: Deadeye's Tempo.
    • Fixed various Arenas bugs and errors
  • Boodle adjustments:
    • Adjusted the logic for loot items existence spawned on the basis as opposed to being placed into loot bins. This should cause backpacks to spawn more evenly on the ground as opposed to being spawned near exclusively in boodle bins.
    • Slight increase in spawn rates for Level 2 Evo armor. The starter kit changes introduced in Flavour 9 had caused them to be lowered by more than than expected.
  • Miscellaneous stability fixes

Belatedly Afternoon PT Playlist Update:

  • Re-enabling Valkyrie in the firing range
  • We're temporarily increasing survival XP earned in Arenas. This is a placeholder fix to offset the fact that the buy phase currently isn't existence taken into account for "survival time." In a future patch we'll adjust the survival fourth dimension calculation to include the buy phase and return the survival XP earn rate to its previous level.

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Source: https://www.ea.com/games/apex-legends/news/legacy-update-patch-notes

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